/*import damkjer.ocd.*;

Camera camera1;*/

var camera1;

void setup() {
  size(100, 100, P3D);

  camera1 = new Camera(this, 100, -125, 150);
}

void draw() {
  background(204);
  lights();
  camera1.feed();

  rotateY(PI/3);
  box(50);
}

void mouseMoved() {
  camera1.zoom(radians(mouseY - pmouseY) / 2.0);
}